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Deviation Actions
Description
Part 1 of 5
-Not enabling Motion Blur and Ambient Occlusion will make your game lag less.
-Making the Depth of Field #Sample a higher number will increase the accuracy at which AO and dynamic shadows are rendered, but will take longer to render.
-HDR allows you to fiddle around with the Tone Scale (AKA how dark or light a scene is). Non-HDR maps' lighting looks like crap and doesn't allow Tone Scaling.
Next: [link]
-Not enabling Motion Blur and Ambient Occlusion will make your game lag less.
-Making the Depth of Field #Sample a higher number will increase the accuracy at which AO and dynamic shadows are rendered, but will take longer to render.
-HDR allows you to fiddle around with the Tone Scale (AKA how dark or light a scene is). Non-HDR maps' lighting looks like crap and doesn't allow Tone Scaling.
Next: [link]
Image size
1600x4500px 2.05 MB
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