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Not Sucking at SFM #1: Loading a Map

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Part 1 of 5

-Not enabling Motion Blur and Ambient Occlusion will make your game lag less.
-Making the Depth of Field #Sample a higher number will increase the accuracy at which AO and dynamic shadows are rendered, but will take longer to render.
-HDR allows you to fiddle around with the Tone Scale (AKA how dark or light a scene is). Non-HDR maps' lighting looks like crap and doesn't allow Tone Scaling.

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you2wish's avatar
your tutorial looks great but im so dumb google cant find what im looking4. maybe you could say where to get the map n stuffIce Bear